Tollan Survivors has officially launched its first season, and the format is shifting in a big way. Season 1, titled “Ogre Hunt,” turns the game’s core loop into a two-week competitive push, with high-risk boss encounters and leaderboard rewards on the line.
Instead of grinding endless waves, players now face shorter, high-impact runs. It’s a structure that forces sharper decisions, faster reactions, and a bit more nerve.
Roguelite runs with boss-centric pacing
Each session begins through a blue portal, where players head into a self-contained arena. The goal: survive, defeat ogres, collect Tusks (the event currency), and escape—if you can. Once an ogre is down, another spawns, and with each phase, the arena shifts. Portal locations change, spawns rotate, and the difficulty ramps.
Here’s the kicker: Tusks only count if you make it back through the blue portal. Die before that, and everything from that run is gone. It’s a classic roguelite tension point but applied to a PvE boss gauntlet format.
Leaderboards built for different playstyles
There are three separate leaderboards, each rewarding different types of performance. The Cumulative board favors consistency over time. Peak Run highlights the single best scoring session you’ve had, influenced by how you play and what modifiers you bring. Then there’s the Daily board, which resets every 24 hours and rewards short bursts of activity.
This setup keeps things competitive no matter how often you log in. High-level players can chase top scores, while casuals still have daily windows to climb and earn.
Rewards scale with community activity
The prize pool starts with a fixed base, but it grows as players purchase Crowns (the in-game premium currency). A percentage of that revenue is added back into the reward pool, aligning earnings with community engagement. To qualify for payouts in USDC, players need to earn at least the equivalent of $10 worth of Tusks during the season.
It’s a model that mirrors other Web3 titles—reward systems that expand with player activity rather than remaining static.
Crystals, passes, and modifiers
To enter a boss run, players spend Crystals. These come in different tiers, each offering a score multiplier. The Gold Pass gives you a starting set of Crystals and unlocks additional ones each day you log in.
There’s also added utility for holders of Genesis Avatars and XAI-linked assets. These players get extra rewards and passes, tied to verified access through the game’s hub and community roles. Season 1: Ogre Hunt runs through June 8. It’s a compact but layered structure—one where rewards scale, risk matters, and leaderboard placements feel earned. For a first season, it’s not about who grinds hardest. It’s about who learns the system fastest and pushes it furthest.

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