Blade & Sorcery, the physics-driven combat sandbox that’s been a staple of PC VR since early access, is now officially in development for PlayStation VR2. After years of fan speculation and requests, the developers have confirmed that a PS5 version is in the works — but it’s not ready for prime time just yet.
The team at Warpfrog has begun internal testing, with a functional build running on PS VR2 hardware. It’s not feature-complete, and there’s no release window, but the groundwork is being laid.
What’s working, and what’s not yet
According to the studio, the port is still missing key elements. Physics are active, and basic gameplay systems are running, but visual fidelity and interface features are still being adapted for the console environment. The team is prioritizing performance stability before scaling up to content parity with the PC version.
So far, only the original Blade & Sorcery base game is being tested not Nomad, the stripped-down Quest version. That suggests PS VR2 users can expect the more complex, mod-friendly experience that defined the PC release, assuming performance holds up.
Why PS VR2 makes sense for Blade & Sorcery
Bringing Blade & Sorcery to PS VR2 is a logical move. The headset’s horsepower, combined with eye tracking and adaptive triggers, opens the door for a more faithful console version than what was possible on Quest. While the standalone market helped the franchise grow, PS5 hardware offers a middle ground between PC fidelity and console simplicity.
It also fills a gap on PS VR2’s current lineup, which still lacks deep melee-focused sandboxes. If this port lands with most of the PC version’s interactivity intact, it could give Sony’s headset a much-needed boost in variety.
Still early, but signs are promising
There’s no timeline yet, and the studio has made it clear they won’t rush. But with basic systems up and running, and the PS VR2 player base still hungry for more complex titles, this could be a key addition once it’s ready.
For now, development remains in-house and low-key. But the confirmation alone is enough to put it on the radar for players who’ve been waiting for more high-impact VR combat on PS5.

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