Rec Room is stepping into AI territory with the quiet launch of Roomie, a new virtual companion designed to live inside player-made rooms. It’s not just for chat Roomie combines light personality with useful in-game functionality, aimed at making creative workflows and social interaction in VR more fluid and dynamic.
Currently rolling out in early access for Rec Room Plus members, Roomie is part of a broader experiment in mixing AI-driven presence with user-generated content. It’s not trying to be a full assistant or a character-driven narrative tool. Instead, it acts more like a flexible sidekick responsive, helpful, and embedded in the creative loop.
Built to assist creators inside rooms
Roomie’s biggest hook is its integration with Rec Room’s Maker Pen tools. Players can ask it to place objects, spawn props, adjust lighting, or make suggestions while they build. It recognizes plain language prompts and executes small tasks, reducing the need to scroll through menus or interrupt your workflow.
For now, its capabilities are limited to sandbox and sandbox-adjacent functions. You’re not going to script complex games through dialogue. But for basic creation and layout iteration, Roomie streamlines a process that can otherwise feel clunky in VR.
It’s designed more for iteration than automation. You still build, you still decide Roomie just cuts down the friction.
Conversational AI focused on tone and presence
Beyond building, Roomie can hold casual conversations. It’s not an all-knowing encyclopedia or roleplay bot. Instead, its chat behavior leans toward light banter, general prompts, and socially aware responses that match the tone of the room.
That personality layer gives it presence without trying to overshadow the player. It responds to greetings, jokes, and simple queries with voice or text depending on user preference. You can treat it as a background helper, or keep it front-and-center while hanging out.
In multiplayer settings, Roomie is visible to everyone in the instance, but interaction is personalized. It doesn’t speak out loud unless prompted, and it won’t interrupt group sessions unless specifically engaged. It’s there if you want it not always trying to insert itself.
Early access for feedback, not final release
Roomie is still experimental. Access is currently limited to Rec Room Plus subscribers, and the devs are clear about using this phase to gather feedback on interaction flow, behavior, and usefulness in real player environments.
Right now, it’s less about showing off polished AI and more about embedding low-lift utility into an ecosystem that’s already known for its creative community. If Roomie fits, it could become part of how players prototype and decorate spaces. If not, it’s likely to evolve or be tucked into niche tools.
The move also reflects a broader trend in social VR toward persistent digital characters not just NPCs or avatars, but agents that stick with you across spaces, tasks, and sessions. Roomie is an early step in that direction.
A lightweight, opt-in AI layer
Unlike more ambitious AI integrations trying to simulate full personalities or automate gameplay, Roomie takes a slower, more contained approach. It’s part co-pilot, part mood-setter, and part convenience layer for builders who don’t want to pause every two seconds to find a shape or toggle a tool.It’s not pushing the boundaries of AI design, but it is testing how presence and functionality intersect in multiplayer spaces. And in a game where co-creation is already baked into the culture, a well-placed AI helper might just make the process smoother without taking it over.

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