Eldramoor, a virtual reality MMORPG aiming to blend traditional fantasy role-playing with social exploration, has officially cleared its Kickstarter goal. The campaign’s success signals strong interest in VR-native multiplayer worlds, especially as the game sets its sights on Meta Quest 3 and PC VR through Steam.
The project focuses on building a fully immersive fantasy environment rather than simply porting standard MMO mechanics into VR. Players can expect open landscapes, interactive combat, and community-driven gameplay, all designed with room-scale VR in mind. With funding secured, development now pivots toward refining core systems and preparing for early testing phases.
A VR MMO Built for Immersion
Unlike many VR multiplayer titles that lean heavily on instanced lobbies, Eldramoor is structured as a persistent world. Its environments are designed for exploration on foot, allowing players to move, fight, and interact using motion controls rather than flat-screen shortcuts.
Combat blends traditional RPG mechanics with physical actions, so swings, blocks, and ranged attacks feel more tactile. This approach aims to offer the scale of an MMO without losing the physicality that makes VR unique. The team has also hinted at cooperative world events, giving groups a reason to collaborate in shared spaces.
Platforms and Early Access Plans
Eldramoor is being developed for both PC VR via Steam and standalone headsets like Meta Quest 3. Supporting multiple platforms is key for reaching a larger VR audience, especially as standalone devices dominate the market. While the game will support cross-play, the team is focusing on performance optimizations to ensure the Quest version maintains visual fidelity without sacrificing open-world design.
Backers from the Kickstarter campaign are expected to get access to early builds once testing begins. This step will be critical for balancing the game’s combat, economy, and social features, which are all central to the MMO experience.
The Appeal of VR-First MMOs
Eldramoor’s rise reflects a growing demand for VR-first worlds that feel alive and interconnected. Few titles have fully delivered the promise of a true VR MMORPG, leaving a gap between social VR hubs and traditional PC MMOs. Projects like Zenith: The Last City have paved the way, and Eldramoor is positioning itself to push that formula further with larger maps and deeper role-playing systems.
With funding secured and development moving forward, the coming months will determine how well Eldramoor can balance technical performance with the scale and ambition of a full MMO in VR.

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Always the first to plug in. VRSCOUT dives head-first into the most immersive VR worlds, analyzing mechanics, comfort, innovation, and that elusive “presence” factor. If he says it’s worth it, it probably is.