Azra Games is taking its next swing at the Web3 gaming space with Ungodly, a gritty dark fantasy RPG set to launch in Winter 2025. After debuting with the sci-fi battler Legions & Legends, the studio is shifting tones trading mechs and lasers for blood, magic, and monsters.

What stands out early on isn’t just the aesthetic pivot. Ungodly is being positioned as a high-intensity PvPvE title, aiming to reward player risk with meaningful progression, and leaning into blockchain tech to support its economy and item systems.

Gritty Setting and PvPvE Design

Ungodly drops players into a collapsing world ruled by violent gods and haunted by corrupted forces. The lore leans heavily into apocalyptic fantasy, with dark religious themes and grotesque enemies shaping the tone. This isn’t a cheerful dungeon crawler—it’s designed to feel brutal, punishing, and unpredictable.

Gameplay is built around PvPvE encounters. That means you’re not just fighting AI-controlled threats, but also other players. Survival often hinges on how you balance confrontation with evasion. Some encounters will force decisions: extract now and bank your progress, or risk everything for a bigger reward deeper in.

It’s a formula familiar to fans of games like Escape from Tarkov or Dark and Darker, but Azra seems focused on wrapping it in stronger storytelling and more structured RPG mechanics.

Combat and Progression Focus

Combat appears to be the main hook. Weapons and abilities come with weight and strategy, and the studio is promising depth over flash. Expect melee-heavy builds, gear customization, and character progression tied to both in-game decisions and long-term planning.

While details are limited, progression systems are expected to mirror traditional RPGs more than typical live service models. Character development won’t reset each run, and the choices you make both narrative and tactical will influence your future loadouts and standing in the world. Loot extraction will be central to risk management, with some of that gear tied to blockchain-backed ownership.

Web3 Layer and Token Integration

Azra isn’t hiding its Web3 angle. Ungodly will feature on-chain item ownership, enabling players to mint and trade certain assets. Not everything in the game will be tokenized, though. The focus seems to be on rare gear and cosmetic rewards rather than pay-to-win mechanics.

An updated token model is in the works, building on lessons from Legions & Legends. While specifics on how tokens will interact with gameplay are still vague, early hints suggest they’ll support crafting, trading, and possibly guild-level systems.

The game’s economy will likely lean into a player-driven marketplace, though Azra has stated that core gameplay will remain accessible even to those uninterested in the Web3 layer.

Visual Style and Worldbuilding

Visually, Ungodly goes all in on a grimdark aesthetic. The environments are built to feel oppressive and ancient—filled with sacrificial temples, crumbling ruins, and blood-drenched battlegrounds. The team is aiming for high production value with cinematic flair, likely drawing from its Bioware heritage.

It’s a noticeable shift from their previous project’s brighter sci-fi palette. Here, everything looks designed to make you uncomfortable, from twisted enemy design to the sharp contrasts in lighting and architecture. The setting isn’t just a backdrop, but an active force in how you read situations and make decisions.

Winter 2025 and What’s Next

A full release is planned for Winter 2025, but Azra is expected to reveal more details about closed tests and early access throughout the year. The studio continues to market itself as a veteran-led outfit that knows how to build deep, player-driven systems, and Ungodly is shaping up to be its most ambitious proof of concept. If it delivers, it could stand out not just in the Web3 space, but as a genre-mixing RPG for those who like their games unforgiving and layered with long-term strategy.

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