I had the chance to try a demo of Sky Legends – An Aeropostal Epic at Gamescom 2025, and it struck me as something between a flight sim and a history lesson. The game doesn’t aim to be hardcore; it leans into narrative, atmosphere, and varied “flight-adjacent” tasks rather than dogfights or extreme weather realism.
It’s built for VR. You can expect hand tracking, immersive cockpits, tasks that mix piloting with puzzle elements, and visuals that are stylized rather than photo-real. Some moments feel polished, others rough around the edges — especially in how interaction feels in VR. Still, it offers a distinctive take on what a “flight simulation” can try to be.
What the gameplay looks like
In the demo you fly a seaplane over the South Atlantic, tracing a route inspired by a real early airmail mission from 1930. The mission is shortened — what historically took twenty hours is compressed into about five minutes. The point is less endurance and more capturing the flavor: navigating via compass, tuning radios, dealing with strong winds, dodging lightning.
Between flight legs, there are non-flying tasks. One mission had me in a hangar doing cosmetic work: matching stencils to an aircraft, choosing the correct model among several, placing the markings. Another involved plotting a route using symbolic markers. These puzzle-style bits are simpler than the flight portions, maybe too light-touch, but they serve variety and break up the monotony.
Controls, immersion, and feel
The interaction is done via hand tracking. No physical controllers used. You “pinch” to turn radio dials, “grab” to manipulate wheel or objects. Early on it feels awkward — especially trying to work with invisible controls or “ghost” steering — but the immersive elements — cockpit layout, visual design — help. Some tasks (like affixing stencils) revealed tracking imprecision: you’ll miss on the first try sometimes, which can be frustrating.
Visually the game goes for a cartoonish stylization rather than ultra-real textures. It works in its favor for mood: the skies, light, and ambiance are appealing without aiming for photorealism. It toyed with scale, weather, and external obstacles in flight (like storms or wind) in a way that reinforced tension despite the shortened mission lengths.
Strengths and weaknesses
Strengths
- The historical framing is intriguing. Many flight sims treat the craft and physics; Sky Legends also wants you to feel the era and the risks, not just fly.
- The variety of tasks keeps the experience from being one-note. Flying, navigation, light puzzling, aircraft upkeep — they mix.
- VR immersion holds up in many parts: the cockpit work, changing weather, navigating by feel and sight rather than guided UI.
Weaknesses
- Hand tracking is uneven. For precision tasks it sometimes breaks the flow.
- Some puzzles are too simple. The “route mapping” and matching tasks lack depth. They feel more like filler than substantial gameplay.
- Duration of segments is short. While that prevents fatigue, it also means you may not feel deeply invested in any single mission.
Platforms and future potential
The game is heading to platforms like Steam and Meta Quest, which speaks to both PC-VR and standalone VR audiences. That’s smart, because its style doesn’t require ultra-high fidelity gear; the draw is more experience than pushing hardware limits.
What remains to be seen is how much depth the full game will offer: more complex missions, more challenging navigation, richer puzzles, maybe even branching story paths or risk mechanics. Also whether the hand tracking gets tightened up, especially for precision.
To sum up: Sky Legends – An Aeropostal Epic aims for an experience of aviation history flavored with puzzle elements and immersive flight, rather than hardcore sim fidelity. It has moments that impress, others that feel like early phases needing polish. For players curious about VR flight with narrative and thematic weight, it’s worth watching.
Virtual Reality Explorer & Game Reviewer
Always the first to plug in. VRSCOUT dives head-first into the most immersive VR worlds, analyzing mechanics, comfort, innovation, and that elusive “presence” factor. If he says it’s worth it, it probably is.


