Hitman is doubling down on VR. The latest update provides full, first-class VR support on PC and introduces the Freelancer mode for PSVR2. The result is a more immersive entry point into Agent 47’s world across both platforms.

For PC VR players, this marks the shift from optional or experimental VR features to something more intentional. On PSVR2, the added mode gives an alternative way to experience sandbox assassination in virtual reality.

What the PC VR Update Delivers

The new patch makes VR the default mode for supported PC systems. You’ll get full 360 cockpit-style views, heads-up display (HUD) elements adapted to VR, and smooth motion management to reduce disorientation. The aim seems less like a gimmick and more like a proper VR overhaul.

Performance tweaks are key running such detailed environments in VR means balancing fidelity with frame rate. The update also includes VR control remapping so familiar inputs translate well in virtual space.

Freelancer Mode Hits PSVR2

Freelancer turns Hitman into a flexible sandbox experience. Players plan and execute contracts over multiple missions, managing gear, intel, and progression along the way. On PSVR2, this mode is adapted to allow handheld or VR controller inputs, plus immersive vantage options.

Because Freelancer leans into meta-progression and player choice, it pairs well with VR’s engagement style. You’re not just running levels you’re weaving strategies across missions.

Why This Matters for VR Fans

This is a strong show of support for VR from an AAA franchise. Shifting Hitman into deep VR compatibility suggests confidence in the format’s staying power.

The two versions cater to different audiences. PC users get full access to hardware flexibility and mods, while PSVR2 users receive a more curated experience tailored to console VR norms.

Potential Challenges & Watchpoints

One thing to monitor is how the immersive view and interface balance clarity and realism. If HUD elements are too faint or intrusive, it could break immersion. Performance is always a risk in VR, especially in visually dense levels.

Also, PSVR2’s version of Freelancer must feel responsive to joystick or motion controls clunky transitions between VR and combat logic would hurt the flow. If both versions land cleanly, this could be one of the stronger VR-ready franchises moving forward.

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