The sequel to one of VR’s more atmospheric survival shooters is officially on the way. Into the Radius 2 is heading into Early Access this September, but only on Meta Quest 3 for now.
This isn’t just a port of the first game with new missions. The developers have rebuilt the experience with standalone headsets in mind, and it shows in how they’re structuring both the early release and platform focus.

Quest 3-First Design

Into the Radius 2 is launching exclusively on Meta Quest 3 when Early Access begins. There’s no mention yet of a PC VR or flatscreen version, which makes this one of the few major standalone-first VR survival games to lean entirely into Quest’s hardware from the outset.

The game is expected to make use of Quest 3’s upgraded specs—especially for rendering larger open zones and handling more complex interactions. Whether that means visual compromises or fully redesigned systems for standalone remains to be seen. The team has said the Quest version will evolve during Early Access, with plans to optimize content based on player input before moving toward a full release.

What’s New in the Sequel

The original Into the Radius was known for its blend of slow-burn exploration, scavenging, and tactical combat in a haunting, physics-driven world. Into the Radius 2 sticks to that core, but this time it’s offering co-op play out of the gate—a major shift from the first game’s solo-only approach. That alone could change how players move through the world. Multiplayer adds tension and coordination but also raises new challenges around balance, inventory systems, and in-world interactions.

Weapon mechanics and looting still lean toward realism, with manual reloads, wear and tear, and inventory management all playing a central role. This is survival VR that rewards patience more than reflexes.

Early Access Expectations

Launching in Early Access gives the devs room to expand the world gradually. At release, players can expect a limited portion of the full map, with new zones, enemies, and gear planned across future updates.

It’s not clear yet how long the Early Access period will run, or if other platforms will be added later. But by focusing first on Quest 3, the team is committing to delivering a native experience that isn’t just scaled down from PC VR.

That approach could pay off for Quest users looking for more ambitious, system-heavy VR games. But it also means non-Quest players may be waiting a while before they see a version built for their platforms.

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