Minecraft has always been one of those games that felt naturally suited for VR. The blocky world, the slow-paced gameplay, and the sense of scale all made it an easy fit, even back when early headsets were still struggling with motion sickness.

But as of this month, official VR support for Minecraft has been removed from the Bedrock edition on PC. That means no more SteamVR functionality, and no word on whether native versions for Quest or PSVR2 are even on the radar.

SteamVR support removed from Bedrock edition

The latest update to Minecraft quietly eliminated SteamVR code entirely from the Bedrock version, effectively cutting off access for PC VR players using headsets like the Valve Index or Meta Rift. While the game hadn’t received any meaningful VR-specific updates in years, this move signals that Mojang has fully stepped away from maintaining virtual reality as an official part of its offering.

For now, the only remaining option for VR users is through community mods or legacy installs, which often come with limited support and varying degrees of stability.

No official Quest or PSVR2 versions in development

Despite growing demand for native VR experiences on standalone devices like the Meta Quest 3 or the recently released PSVR2, Mojang has made no announcements about future support. The Quest did get a short-lived unofficial port that was later taken down, and Minecraft VR on PS4 worked through PSVR1 compatibility. But since then, nothing has filled the gap.

This leaves VR fans stuck in limbo. Unless something changes, there’s no pathway to playing Minecraft in virtual reality without turning to community mods or workarounds.

A step back for immersive sandbox gaming

For a game that’s often used to showcase creativity and immersion, dropping VR feels like a regression. Minecraft had the right ingredients for a slow-burning, long-term VR experience that could evolve with the hardware.

The decision likely comes down to maintenance cost and user numbers. Supporting VR across multiple platforms adds complexity, especially when the majority of players stick to flatscreen. Still, this move highlights a broader challenge in VR development: sustaining long-term support, even for games that seem like a perfect fit.

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