Ghosts of Tabor, the tactical VR survival game from Combat Waffle Studios, has quietly built a strong following. The game just passed one million copies sold, racking up over $30 million in revenue across platforms. Now it’s heading to PSVR 2, bringing its brand of extraction-based realism to a wider console audience. That expansion comes as the game continues to grow through word of mouth and a steady loop of content updates.
What Sets Ghosts of Tabor Apart
At its core, Ghosts of Tabor draws clear inspiration from games like Escape from Tarkov and DayZ, but reshapes the formula for VR. Players drop into raids, scavenge gear, complete objectives, and try to make it out alive. Death means losing whatever you’re carrying, adding weight to every move.
The twist is how the entire experience is designed for room-scale immersion. Reloading, inventory management, and communication are all handled manually. That physicality forces players to stay alert, especially in tense firefights or looting encounters. What it lacks in flash, it makes up for with methodical pacing and environmental awareness. Ghosts of Tabor doesn’t flood the screen with indicators or hold your hand, which appeals to players who prefer deliberate, high-risk scenarios.
With a PSVR 2 release confirmed, the game is moving beyond its PC and Meta Quest base. The console launch comes at a time when the VR ecosystem is still looking for strong multiplayer hooks, especially ones built around persistent progression. Tabor’s arrival on PlayStation VR2 also marks one of the few serious tactical shooters available on the platform. Most PSVR 2 titles still lean toward casual or arcade-style experiences, so this release adds some variety to the mix.
No major gameplay overhauls have been announced for the PSVR 2 version, but players can expect the same core systems, just optimized for the PlayStation’s VR hardware and controller layout.
Community Growth and Future Plans
The game’s traction hasn’t been fueled by big marketing pushes but by community activity and steady content drops. Players have helped shape features through early access feedback, and the dev team has kept a clear focus on mechanical depth and network stability. Now that the game is expanding onto PSVR 2, it may attract a more diverse audience, which could push the developers to rethink certain design choices or broaden accessibility features. That said, the studio has made it clear that the focus remains on tactical, unforgiving gameplay.
New maps, weapons, and gameplay tweaks are expected post-launch, though nothing has been locked in. The pace has been consistent so far, with regular patches refining how the game handles both solo raids and team-based play.
A Niche That’s Holding Its Ground in VR
Extraction shooters aren’t new, but few make the jump to VR successfully. Ghosts of Tabor is one of the exceptions, carving out a space that feels distinct from standard multiplayer shooters and survival games.
Its milestone sales and upcoming platform expansion suggest that there’s still an appetite for more grounded, slower-paced experiences in virtual reality — even if they ask more from the player in terms of learning curve and commitment.
Whether the game can sustain this momentum on PSVR 2 depends on how well it handles the transition and how the console audience responds to its tougher, more methodical loop. But for now, it’s clear the game has found solid footing in a space that’s still figuring itself out.
Virtual Reality Explorer & Game Reviewer
Always the first to plug in. VRSCOUT dives head-first into the most immersive VR worlds, analyzing mechanics, comfort, innovation, and that elusive “presence” factor. If he says it’s worth it, it probably is.


