Tsukuyomi: The Divine Hunter just landed on mobile, offering a slick blend of roguelite progression, hack-and-slash mechanics, and myth-heavy storytelling. The game’s launch brings with it a tightly focused core loop that looks designed for quick sessions but with enough build depth to reward long-term play.
Set in a world shaped by Japanese myth and wrapped in a heavy gothic anime aesthetic, Tsukuyomi leans into dark fantasy tropes without getting lost in them. The visuals carry a distinct style, but it’s the gameplay rhythm that stands out.
Real-Time Combat With Mobile Responsiveness
Combat in Tsukuyomi is fast, with an emphasis on dash attacks, ability chains, and boss patterns that require actual attention. It plays more like a scaled-down console ARPG than the auto-battle-heavy mobile norm. Controls are optimized for touch, and there’s a clear effort to keep movement responsive while still pushing out visual effects with every hit.
There are multiple characters to unlock and upgrade, each with unique skills and combat styles. Damage types and ability synergies suggest a focus on team composition, though the primary experience is still single-player. The lack of autoplay sets it apart from many of its genre peers, especially in mobile ARPGs. Players have to learn the attack timing of enemies and engage directly, especially during higher-tier boss fights or deeper dungeon layers.
Roguelite Progression With Character Growth
The roguelite loop is simple but effective: enter a run, fight through waves, grab temporary power-ups, and either clear the stage or get knocked out. Rewards feed into long-term progression systems, allowing players to strengthen characters, unlock gear, and refine builds. Power resets between runs, but persistent upgrades give the sense of growth over time. There’s also a resource-management angle in how players allocate currency across gear, skill trees, and companion systems.
While the content isn’t overly complex, it’s structured to keep players engaged across sessions. Shorter runs make it friendly for mobile, but there’s a grind layer underneath that taps into more hardcore mobile habits.
Visual Style and Mythological Themes
Tsukuyomi doesn’t hide its anime roots. Character art is heavily stylized, with ornate costume designs and dramatic attack animations. The setting draws loosely from Shinto mythology but applies a high-fantasy filter — think gods, monsters, and dark temples rendered in sharp contrasts and glowing color schemes.
It avoids the full gacha pitfall by giving more direct access to characters, but it still ties certain progress mechanics to unlockables. How it balances accessibility versus monetization will likely depend on how aggressive the reward loop becomes post-launch. The world design isn’t open, but it’s atmospheric. Levels are linear, built more for combat and loot than exploration, but visual transitions between stages help keep the environments from feeling repetitive.
Platform Focus and Monetization Signals
Tsukuyomi is available now on both iOS and Android, optimized for mid- to high-end devices. It runs smoothly during combat, and early feedback points to stable performance across most current models.
It’s a free-to-download title with standard mobile monetization. That means stamina systems, character unlocks, and upgrade resources are all gated to some extent. Whether that model supports long-term balance or turns into a paywall situation is something to watch.

Mobile Game Addict & Casual Gaming Critic
She’s played more mobile games than most people have downloaded. TAPTAPTAP is fast, fierce, and funny — reviewing the latest hypercasual hits, idle clickers, and gacha grinds with real talk and zero fluff.