Bull Hit, the offbeat VR party game centered around slapstick chaos and bull-themed antics, has officially stepped out of early access. The launch arrives just in time for Sanfermines, the traditional Spanish festival known for its wild bull runs and the game leans right into that theme with a special in-game event.
The timing is more than just seasonal. It also signals a shift in direction as the developers move beyond testing and into live updates and structured content drops.
Full release adds polish and timed content
With its full release, Bull Hit gets a noticeable layer of refinement. Performance improvements, UI tweaks, and stability fixes round out the package, but the real spotlight is on the Sanfermines event. It introduces a time-limited game mode and cosmetic additions like red scarves and festival hats, all styled to match the traditional Pamplona celebration.
The event plays up the core mechanic being either the bull or the runner while injecting more visual flair and challenge variety. It’s a smart way to tie real-world culture into a game already built around exaggerated, festival-like energy.
Physical chaos and absurd mechanics define the gameplay
If you haven’t seen it in motion, Bull Hit falls somewhere between physics playground and multiplayer brawler. Players embody over-the-top characters in bullfighting arenas, narrow streets, and destructible environments, using ragdoll physics to bounce, fling, and stumble through mayhem.
The absurdity is intentional. Rather than simulate the danger of a bull run, the game embraces cartoon violence, wild physics, and unpredictable player behavior. That puts it closer in spirit to Gang Beasts or Goat Simulator than any traditional sports or action title.
A niche VR hit leaning into live updates
The early access period helped shape the core loop, but now that Bull Hit is live, the focus shifts to seasonal content and ongoing support. The Sanfermines event sets a precedent. Instead of pushing constant updates, the team may favor timed themes that align with real-world festivals or absurd holidays.
This approach suits the game’s chaotic, party-like structure. It’s less about progression and more about jumping into something ridiculous with friends for a few rounds. The launch doesn’t radically change that, but it does solidify Bull Hit as a stable, ready-to-grow VR title with room to experiment.

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