Clash of Clans is no stranger to animated content. Over the years, Supercell has built a recognizable identity through shorts and in-game cinematics. Now, it’s scaling that style up with a full animated series, currently in pre-production at Netflix.

This will be the franchise’s first venture into episodic storytelling beyond the bite-sized Clash-a-Rama skits. The project is being handled through Supercell’s in-house team in partnership with Netflix’s animation arm, with a tentative release window in 2025.

A broader push into media expansion

The move signals a shift in how Supercell approaches its IP. Clash of Clans has been one of mobile gaming’s most consistent earners for over a decade, but until now its media footprint has stayed relatively light. A Netflix series suggests a bigger push into mainstream entertainment spaces.

It also fits a wider trend. Other mobile-first franchises like Angry Birds and League of Legends: Wild Rift have made similar moves, aiming to stretch brand relevance across mediums. For Clash, the challenge will be to evolve its characters and setting into something narratively sustainable.

The game has always had defined personalities — Barbarians, Archers, Wizards — but little actual lore. A full series offers a chance to fill in that world, though how deep it goes is still unknown.

Still early, but with strong IP backing

So far, details on format, tone, or episode count haven’t been confirmed. Based on Supercell’s previous animation work, the tone will likely skew light and comedic, possibly with a serialized structure. The company’s past storytelling leaned heavily into humor, which could help it stand out in a crowded content landscape.

The production is still in early stages, with scripts in development and casting unannounced. But the announcement alone puts Clash of Clans in the growing list of game franchises crossing into streaming content as a way to extend their lifespans and tap new audiences.

A chance to build something lasting

If done well, the series could offer more than just fan service. It could become a narrative pillar that deepens the IP, expands its cultural footprint, and creates room for new players to engage with the world outside the game. That’s a path we’ve seen with Cyberpunk: Edgerunners and Arcane, though those came from games with much heavier lore foundations.

Clash of Clans doesn’t have that same depth yet, but this project could change that. Or it might just stick to fast-paced, joke-heavy episodes built around familiar faces. Either way, the show will likely serve as a milestone in how mobile games are being positioned in the broader entertainment ecosystem.

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