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  • Craft World Adds Paid Pro Tier as Voya Games Builds Toward Full Launch

Craft World, the Web3 sandbox builder from Voya Games, is rolling out its first major monetization layer: a paid Pro account. The move comes as the game ramps up toward launch, adding more systems that blend user-generated content with blockchain-based ownership.

At $8 per month, the Pro tier isn’t just cosmetic. It adds XP bonuses, building perks, and minting capabilities — essentially giving more agency to players who want to go deeper into creation and progression.

A Familiar Format with Web3 Layers

At its core, Craft World plays like a browser-based blend of Minecraft and Roblox. It’s voxel-based, creator-driven, and focused on user-made experiences. What sets it apart is how it layers blockchain infrastructure into those systems without making it the focal point.

Minting, ownership, and identity are built into the backend but not aggressively surfaced. The Pro account adds to this by enabling players to mint their in-game creations into NFTs, but the emphasis is still on functionality over speculation.

This approach feels more restrained than many Web3 games that lean hard into token economies. Here, blockchain is closer to a persistent toolset than a monetization engine.

What the Pro Account Actually Includes

The Pro tier adds a few specific features. There’s an XP multiplier that accelerates your progress, access to a wider variety of building blocks and templates, and the ability to mint in-game assets — including crafted items and spaces.

It also includes early access to upcoming features and community world slots, which signals that Voya is aiming to grow around a core group of invested creators. The pricing feels intentionally modest, likely to test demand without locking too much behind the paywall.

This kind of optional monetization fits with Craft World’s slow-burn development strategy. Rather than launching a flashy token or pre-selling land, it’s taking a measured approach to paid features, starting with utility.

A Game Still in Active Development

Craft World is still pre-launch, and a lot of its systems are clearly evolving. Visual polish is minimal, and user flows aren’t always intuitive. But the scaffolding is there: custom worlds, public hubs, and an internal progression system that tracks play and creation across sessions.

The team has also said it plans to open up the economy gradually, which could include creator monetization, staking mechanics, or community governance. None of that is active yet, and it’s unclear how tightly they’ll tie those features to the blockchain.

For now, the Pro account seems like a first step in testing how many players are willing to pay for access to deeper systems, not just cosmetic flair. That decision will likely shape how Craft World balances between casual players and power users going forward.

Context Within the Web3 Builder Space

Craft World joins a growing category of Web3 games positioning themselves as platforms rather than standalone titles. Others, like The Sandbox and NFT Worlds, have tried to establish similar systems with varying success.

What separates Craft World is its lightweight, browser-first approach. It’s not chasing heavy graphics or AAA production, but instead focusing on usability and iterative design. That might give it more room to adapt as the space stabilizes post-hype.

Whether this Pro tier becomes core to the game’s model or just an optional layer will depend on uptake — and how the team handles balancing premium perks with baseline access. Right now, it’s more of a signal than a shift: Craft World is starting to think long-term.

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