DanMachi: Battle Chronicle is calling it quits. The mobile and PC action RPG based on the Is It Wrong to Try to Pick Up Girls in a Dungeon? series will officially shut down in mid-August, marking the end of a project that launched with strong IP recognition but struggled to maintain long-term traction.
The game originally went live in August 2023 with a global rollout, positioning itself as a flashy 3D battler wrapped in familiar anime aesthetics. Despite initial buzz and a built-in fanbase, it couldn’t hold momentum, and now it joins the growing list of mobile titles with brief life cycles.
Service ends August 12 with sunset procedures already in motion
Shutdown is set for August 12. The in-game premium currency has already been pulled from storefronts, and remaining content will trickle out during the final weeks. For existing players, that means a short farewell window to wrap up any unfinished progression or revisit favorite characters.
This kind of rapid closure is common in the mobile live-service space, especially for titles that depend heavily on licensed IPs and short-term launch surges. Once revenue dips below a certain line, continued support often stops cold.
Combat and visuals were polished but not deeply engaging
Battle Chronicle leaned on real-time action combat with 3D arenas, cinematic ultimates, and a wide cast of characters drawn from the DanMachi universe. Visually, the game held up with clean animation and decent production value but the gameplay loop was fairly routine.
It followed a familiar structure: daily missions, character upgrades, timed events, and gacha pulls. Fans got to build squads of familiar faces, but there wasn’t much to separate it from other anime RPGs flooding the mobile space, mechanically or structurally.
Monetization model likely played a role in the short run
Like many gacha-driven games, Battle Chronicle relied on a steady flow of paid banners and power scaling to keep engagement high. That model works best when paired with deep systems or strong social features, but here it felt surface-level. Retention dipped quickly, and without a broader gameplay hook or competitive scene, the ceiling was low.
Frequent updates and event cycles were in place, but they weren’t enough to slow the drop-off. Once the revenue-to-maintenance ratio tipped, shutdown became the obvious route.
Another reminder of how crowded the anime mobile RPG space has become
Battle Chronicle’s closure reflects a broader pattern: even with recognizable IP and polished visuals, standing out in the anime RPG genre is getting harder. Between ongoing hits like Genshin Impact and countless smaller titles launching monthly, new entries need more than branding to survive.
In this case, a well-known franchise and solid production values weren’t enough to build long-term community or gameplay identity. The shutdown might not be surprising, but it’s still a reminder of how fast the window for mobile success can close.

Mobile Game Addict & Casual Gaming Critic
She’s played more mobile games than most people have downloaded. TAPTAPTAP is fast, fierce, and funny — reviewing the latest hypercasual hits, idle clickers, and gacha grinds with real talk and zero fluff.