Package delivery isn’t usually life-threatening. In Deadly Delivery, it absolutely is. This VR game drops players into medieval-style dungeons rigged with traps, hazards, and narrow corridors, all for the sake of getting a box from point A to point B.
It’s less of a combat-focused dungeon crawler and more of a cooperative obstacle course. Think Overcooked meets Indiana Jones, only in first-person and full of physics-based chaos.
Core gameplay revolves around fragile cargo
The entire premise centers on moving packages through a deadly gauntlet. Some packages are sensitive to light. Others can’t be turned upside down. Some explode on impact.
Each level becomes a puzzle not just of navigation, but of coordination and control. You’re not fighting enemies. You’re fighting the environment, your partner’s clumsy handling, and the temptation to rush.
The design encourages repeat attempts. Packages will break. You’ll misjudge a jump. You’ll both blame each other when something slips into lava. That’s part of the point.
Local co-op only, with asymmetrical roles
At launch, Deadly Delivery supports two-player local co-op only. No online multiplayer, no solo mode. Both players are physically in the same room, each wearing their own VR headset.
That might sound restrictive, but it’s deliberate. The game uses spatial proximity as a feature, not a flaw. Passing boxes, shouting directions, and reacting together creates a kind of physical comedy that’s hard to replicate online.
Each player also has a different role. One might be navigating traps while the other handles the cargo. Or one distracts hazards while the other rushes ahead. It’s not just mirrored gameplay — it’s collaborative asymmetry.
Platform support and VR compatibility
The game is available on both Meta Quest and PC VR via Steam. Performance is optimized for standalone headsets, but the visual fidelity scales up nicely on PC rigs.
Art direction leans on exaggerated cartoonish models and bold lighting. That works well with the physics-driven mechanics, making mistakes feel funny rather than frustrating.
Room-scale VR is recommended, but the movement system is flexible enough for smaller spaces, using teleportation and smooth locomotion options.
A different kind of dungeon crawl
There’s no combat, no leveling, no gear. What you get is a physics-based delivery challenge in a dungeon-themed wrapper. It’s more about coordination than progression, more about execution than grinding.
That makes Deadly Delivery stand out in a space where most dungeon VR titles lean on fantasy combat or looting mechanics. Here, the tension comes from how fragile your objective is and how easily the environment (or your own teammate) can ruin it.
It’s a small-scale concept that leans into physical interaction, comedy through failure, and local collaboration — something that’s still surprisingly rare in VR

Virtual Reality Explorer & Game Reviewer
Always the first to plug in. VRSCOUT dives head-first into the most immersive VR worlds, analyzing mechanics, comfort, innovation, and that elusive “presence” factor. If he says it’s worth it, it probably is.