Echoes of Mora is diving headfirst into full-scale VR storytelling. Set in the remnants of a sunken world, this upcoming title from Ginkgo Studio is shaping up to be more than just another exploratory VR game. With a heavy focus on atmosphere, tactile interaction, and a world reclaimed by nature, the game aims to mix emotional narrative with environmental puzzle-solving in an immersive underwater setting.
What sets Echoes of Mora apart isn’t just its aquatic aesthetic, but how tightly it’s leaning into immersion and physicality. It’s not built for flat screens with optional VR slapped on. It’s being developed from the start as a VR-first experience.
A World Submerged in Mystery
The game takes place long after a collapse that left much of the world underwater. You’re not in a submarine, though. You’re walking through half-submerged corridors, diving into ancient structures, and interacting directly with remnants of a forgotten civilization.
The narrative unfolds through exploration rather than exposition. Clues about the past are baked into the environment: murals, broken machines, bits of old tech. It feels more like unraveling a place than chasing plot points. If you’ve played Red Matter or Lone Echo, there’s a similar sense of silent, visual storytelling at work here.
Designed Exclusively for VR
Everything in Echoes of Mora is being built with VR interaction in mind. Doors must be manually opened, objects are physically handled, and navigation uses natural motion rather than abstract controls. The flooded setting allows for creative traversal too — sometimes you’ll walk, other times you’ll swim, reaching for handholds or pushing off walls in zero-gravity-like segments.
The underwater physics aren’t just for looks. They affect puzzle design, object weight, and momentum, making every movement feel deliberate. It’s a design choice that aligns well with the mood: slow, exploratory, and occasionally tense.
Visual Style and Platform Outlook
Visually, the game goes for stylized realism. Soft lighting, decayed architecture, and bioluminescent highlights give the underwater world a distinct, melancholy tone. It’s not horror, but there’s a constant edge of isolation that carries the experience.
Platform details are still limited, but Echoes of Mora is confirmed for high-end PC VR systems and possibly PSVR2. Given the emphasis on physical interaction and environmental depth, standalone support (like Quest) seems unlikely unless a scaled-down version is considered later on.
A Small Game Aiming for Deep Immersion
This isn’t a big-budget release, but it’s clear the team is aiming for depth over scope. The focus is tight: one environment, one player, one story unfolding piece by piece. It’s less about hours of content and more about presence being somewhere else for a while and slowly understanding what happened there.As more VR games experiment with narrative and space.
Echoes of Mora looks like it’s betting on atmosphere and interaction to carry the weight. In a genre that still often leans on gimmicks or flashy movement, that’s a welcome shift.

Virtual Reality Explorer & Game Reviewer
Always the first to plug in. VRSCOUT dives head-first into the most immersive VR worlds, analyzing mechanics, comfort, innovation, and that elusive “presence” factor. If he says it’s worth it, it probably is.