Elsewhere Electric is set to arrive this month on VR and mobile, and it’s not your standard puzzle game or narrative sim. Built around episodic storytelling, the project takes cues from interactive theater, indie comics, and classic adventure games.
It’s a title that leans into mood and environment over flashy mechanics. The setting is a dreamlike electric company staffed by characters with murky pasts and uncertain futures. You’re not solving puzzles to win, but to uncover layers of story embedded in the space.
Designed for both VR and mobile
The game is built from the ground up to function on both Meta Quest headsets and mobile platforms. That design choice means interactions are intentionally simple. You navigate by pointing, clicking, and occasionally solving small logic-based tasks that move the plot forward.
On Quest, the 3D environments provide a more immersive angle, letting players move around a stylized office space filled with analog tech and offbeat energy. On mobile, it becomes more of a touch-based experience but keeps the same narrative core.
Story-driven, not system-heavy
Elsewhere Electric focuses on episodic structure. The launch includes the first chapter, with more planned post-release. Each segment introduces new characters and advances the overarching plot. There’s no combat, leveling, or branching skill trees just a tightly written story about identity, memory, and power.
The visual style supports that tone: flat-shaded 3D models with a graphic novel feel, minimalist UI, and color palettes that shift based on emotional cues. It’s less about photorealism, more about atmosphere.
Built by a theater-focused studio
This is the first major game project from Piehole, a studio with roots in live performance and experimental storytelling. That background shows in the pacing and delivery. Scenes play out like acts in a play, with spatial audio and environmental details doing much of the heavy lifting.
It’s closer to something like The Under Presents or Kentucky Route Zero than to traditional narrative VR. The experience doesn’t shout at the player it unfolds gradually, rewarding curiosity and observation over speed or mastery.
More episodes coming after launch
While the initial release covers only part of the story, the structure is designed for continuation. New episodes will build on player discoveries, gradually expanding the world and characters.
For now, Elsewhere Electric lands as a low-key but carefully crafted experiment in cross-platform narrative. It’s not trying to be everything at once. Instead, it’s leaning hard into tone, place, and pacing on its own terms.

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