Ghost Town is set to launch on Steam, offering a mix of VR-enabled horror and survival mechanics in a small, haunted village. Releasing on July 15, the game supports both virtual reality and traditional PC play, giving players the option to immerse fully or stick to a standard screen.
It’s a low-budget indie project that leans more into atmosphere and player interaction than complex mechanics. But for fans of slow-burn horror and co-op exploration, it adds another option to the growing field of open-ended multiplayer scare games.
Survival gameplay with light crafting
Ghost Town drops players into an abandoned rural setting haunted by supernatural forces. There’s no clear objective beyond staying alive and piecing together what happened through scattered clues and evolving threats.
The core loop involves scavenging materials, crafting basic tools, and managing your surroundings while evading spectral enemies. Unlike traditional survival horror, this one keeps things simple. You won’t be managing deep inventories or skill trees, but resource scarcity and ambient tension keep the pressure on.
Crafting is present but stripped down. You build barricades, repair power systems, and interact with the environment to keep the lights on and the ghosts away at least temporarily.
Built for co-op, but playable solo
While the game supports solo play, it’s clearly designed with multiplayer in mind. Up to four players can explore together, sharing duties like lighting, defense, and navigation. Communication becomes part of the tension as players get separated or react differently to sudden events.
There’s no structured progression system. Instead, the focus is on replayable sessions where each run plays out differently depending on exploration paths, enemy behavior, and the team’s coordination. This design choice puts it closer to games like Phasmophobia, though without the detective mechanics or voice-driven ghost AI.
It’s more about surviving the night than completing a checklist. Sessions are open-ended, and players decide when they’ve had enough or get wiped out.
VR integration and visual tone
Ghost Town is fully playable in VR, with support for popular PCVR headsets. The visuals aren’t cutting-edge, but the art direction focuses on lighting, shadow, and spatial design to deliver the tension. The village is small but detailed, filled with tight interiors, forest paths, and buildings that change slightly between sessions.
Interactivity in VR is handled through direct hand interaction and simple gestures. Players can open doors, move objects, and use tools naturally. It doesn’t overcomplicate things, which helps the game stay accessible while still immersive.
While it may not push graphical boundaries, the game uses its limitations effectively. Ghosts are often just out of view. Sounds are subtle. And darkness is used as a core mechanic, not just a setting.
Ghost Town doesn’t try to revolutionize the genre. But with its combination of social survival, VR support, and tension-heavy design, it fills a niche in the multiplayer horror space that’s been surprisingly underexplored on PC.

Virtual Reality Explorer & Game Reviewer
Always the first to plug in. VRSCOUT dives head-first into the most immersive VR worlds, analyzing mechanics, comfort, innovation, and that elusive “presence” factor. If he says it’s worth it, it probably is.