Gods Unchained is back with a new season of its Battle Pass, and this time, it’s not just a shuffle of rewards. Season 3 lands with structural changes to how players progress and what they get along the way.

The collectible card game built on Immutable continues to double down on cosmetics and user retention, taking cues from mainstream seasonal models — but with a few tweaks that reflect its blockchain-native roots.

Two tracks, more cosmetics, less clutter

Season 3 introduces a split reward system: a free track and a Premium track. The latter costs 1,000 GODS (roughly $30 at the time of writing), and adds exclusive cosmetics like card backs, trinkets, and a new board skin. Cosmetics now dominate the reward structure, likely a move to prevent economic imbalance in the core game. Players can expect fewer card packs and more visual customizations, especially if they go premium.

Interestingly, progression no longer requires multiple currencies. Previously, players had to juggle Battle Pass XP and Event XP. Now it’s streamlined into a single progression path, which should make things clearer — especially for casuals.

Battle-ready themes and weekly objectives

The season spans eight weeks and follows a “Battle” theme that extends into the design of rewards. The board, for example, is styled after an arena, complete with animated chains and burning torches.

Each week brings new objectives, and completing them feeds directly into pass progression. While this isn’t revolutionary, it keeps engagement up and gives players a clear reason to return weekly. There’s also a focus on player choice. Battle Pass XP is earned based on which objectives you complete, not just grinding wins. This rewards strategic play over brute repetition.

Still free-to-play friendly — sort of

The free track still offers rewards, including cosmetics, though in smaller doses. There’s no real pay-to-win angle here, since gameplay-impacting items like core cards are not exclusive to Premium users. That said, players sticking to the free tier will see a slower cosmetic drip. Premium clearly gets the eye-catching stuff, especially in terms of skins and unique board elements.

For a game that started with a strong focus on card value and tradeability, this shift toward cosmetic monetization is notable. It’s a more sustainable approach — but also signals a move away from card pack inflation.

What this means for Gods Unchained

Seasonal content is becoming the standard for live-service games, and Gods Unchained seems fully committed. By simplifying the system and focusing on visual rewards, the team is betting on retention through style and clarity.

The GODS token remains the gateway for premium access, tying the pass directly to the game’s ecosystem. It’s a small but steady use case for the token, without relying on it for competitive advantages. What remains to be seen is how these changes affect the long-term player base. The shift away from card rewards could reduce economic pressure, but it may also lessen incentives for traders and collectors.

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