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  • Grand Theft Animals Launches In Early Access With Its Wild VR Take On The Urban Jungle

Grand Theft Animals has slipped into Early Access, and it’s already causing a stir. It’s a VR title that takes the idea of urban mischief and throws it into the animal kingdom, giving players control of a range of creatures in a city that’s as lively as it is unpredictable. Built for the Meta Quest, the game taps into the freedom of open-world VR play. It’s not about high scores or combat—this is a sandbox for animal anarchy, where everything is breakable and everyone’s a target.

Chaos On Four Paws

At its core, Grand Theft Animals is exactly what the name suggests: you’re an animal in a world of cars, people, and chaos. You can take the form of everything from a mischievous raccoon to a hulking bear, each with its own sense of weight and movement. The city itself is your playground, filled with objects to break, cars to hijack, and plenty of innocent bystanders to spook.

There’s no single storyline or strict mission structure here. It’s more about the moment-to-moment thrill of testing out what each animal can do. Wreaking havoc isn’t the only draw, though. The real fun comes in mastering the quirks of each animal and seeing how far you can push the sandbox.

Built For Quest, Brimming With Potential

The game is currently exclusive to the Quest platform, so it’s designed with standalone VR in mind. Visuals aren’t pushing realism, but they’re stylized enough to keep the world vibrant and readable. It’s clear the developers focused on interaction and physicality, making sure every kick and bite feels reactive.

While it’s still early days, there’s already a buzz around how the game captures the essence of being an animal in a human world. It’s part of a trend in VR that leans into sandbox creativity and dynamic, emergent play rather than rigid structures.

The Long Road Ahead

Early Access means there’s still a lot to be done. Right now, the focus is on core mechanics—making sure animal controls feel right, that the city’s layout invites chaos, and that players can push boundaries without the game falling apart.

Plans down the line include new animals, expanded areas to explore, and tweaks to physics and AI. Whether it’s enough to keep players coming back in the long run remains to be seen. But for now, Grand Theft Animals is a curious addition to the VR landscape—part comedy, part carnage, and entirely about seeing what happens when animals run wild in the city.

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