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A VR Game About Dying, On Purpose

Suicide Guy VR Deluxe isn’t trying to be uplifting. The game opens with a guy, literally named “Guy”, who’s decided he no longer wants to live. That premise sets the tone for what unfolds next: a darkly comedic, physics-driven sandbox where your entire goal is to figure out increasingly elaborate ways to off yourself.

Now out on Meta Quest, the game leans fully into its absurdity. It’s not horror, not a traditional puzzle game, and definitely not a feel-good simulator. It’s something weirder yet with equally cartoony parts and logic, black comedy, & experimental VR design.

Gameplay Focuses on Exploration and Experimentation

You control Guy in first person, moving around a colorful apartment filled with hazards, gadgets, and secrets. Each object in the space can trigger something, sometimes violent, sometimes completely nonsensical. The entire loop is built around cause and effect, encouraging trial and error without real punishment.

There’s no linear story or checklist. Instead, the game pushes you to figure things out on your own. Flip switches, microwave random items, climb on furniture, touch things you shouldn’t. The payoff is usually unexpected and framed like a twisted Looney Tunes bit, just in immersive VR.

Dark Themes Filtered Through Slapstick VR Design

Despite the subject matter, Suicide Guy VR Deluxe doesn’t play grim. The tone stays surreal and exaggerated, which keeps the experience from tipping into anything mean-spirited. The death sequences are closer to Happy Tree Friends than any gritty drama. Limbs flop around, physics go haywire, and outcomes are often more ridiculous than disturbing.

The humor works because it’s self-aware. Even the tutorial breaks the fourth wall and plays with genre expectations. It knows it’s absurd and doesn’t apologize for it. The VR format enhances this chaos, reaching for a toaster only to get launched across the room isn’t a bug, it’s the core design philosophy.

Visual Style Amplifies the Absurdity

The game’s look leans into low-poly, bright colors, and oversized objects. It’s cartoonish in the best sense, with exaggerated animations and snappy transitions that fit the offbeat tone. Every room is densely packed with interactive nonsense, and while it’s technically a single apartment, it never feels static.

The visual simplicity also makes the mayhem easier to process. When you accidentally catapult a chair into your face and ricochet into a ceiling fan, the game makes sure it’s funny, not frustrating.

It’s Not for Everyone, and That’s the Point

There’s no score, no progress tracker, and no clear objective. Suicide Guy VR Deluxe wants you to mess around, fail, and laugh at how broken the world is. It’s a niche concept, clearly aimed at players who like games that exist more as jokes or experiments than polished narratives.

Still, under the surface-level weirdness is a tight control scheme, well-tuned physics, and a deliberate pace that keeps things feeling playable even when you’re actively trying to break the game. That balance is rare in VR titles that aim for humor.

A Strange Addition to the Quest Library With Real Identity

Guy VR Deluxe joins the growing list of VR titles that don’t fit into obvious genres, part sandbox, part comedy sim, part physics toybox. It’s not going to be for everyone, and that’s probably by design. But if you’re into VR games that mess with expectations, make you laugh for the wrong reasons, and turn failure into entertainment, this one plants its flag early and doesn’t move.

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