Co-op hero games are getting a fresh spin in VR with the reveal of Heroes Together, a new 5v5 team brawler built from the ground up for Meta Quest. Instead of leaning on shooter mechanics, this one goes all-in on melee-based combat, player classes, and first-person action.

The result is a game that feels more like a MOBA brawler than a traditional arena shooter, with gameplay that revolves around team synergy, objective control, and dynamic physical movement.

Core Gameplay: 5v5 Melee Action

The foundation of Heroes Together is its class-based combat system. Players choose from a growing roster of colorful heroes, each designed with specific roles like tanks, healers, and high-mobility assassins. These roles determine how teams coordinate, especially since gameplay involves much more than just hitting your opponents.

Rather than twitch reflexes alone, success relies on mastering each hero’s strengths and timing your abilities in sync with teammates. This structure encourages group coordination and counterplay, particularly when multiple heroes clash around the game’s central objectives.

VR adds another layer of immersion here. Blocking attacks, dodging, or swinging a weapon involves full-body interaction, which naturally pushes players to be more active and reactive.

Movement and Map Design

Heroes Together doesn’t lock players into slow, teleport-based controls. Instead, movement is freeform and responsive, allowing for quick repositioning and flanking. That level of fluidity matters in a game where team fights can shift rapidly and where map control often determines who wins.

Maps themselves are built for this kind of skirmish gameplay. They include capture points, chokepoints, and vertical paths — layouts that reward awareness and communication. The scale is manageable, avoiding the sprawling layouts that can slow down VR matches.

This helps the experience stay fast and focused, even as matches play out in a more strategic rhythm than typical arcade brawlers.

Visual Style and Platform Details

Visually, the game leans into stylized, colorful art reminiscent of classic hero shooters, but scaled for standalone headsets. Characters are exaggerated in silhouette and expression, making them instantly recognizable in the heat of battle.

The game is being developed natively for Meta Quest 2 and Quest 3, with no current announcements for PC VR or other platforms. That means it’s tuned for performance on standalone hardware, without sacrificing key gameplay complexity.

While the studio hasn’t revealed every hero or mode yet, the emphasis seems to be on keeping the roster tight and distinct, rather than flooding it with variants. It’s a smart move for a VR title where players need to quickly recognize roles and adapt on the fly.

How It Fits into the VR Space

There aren’t many multiplayer-first hero brawlers on Quest that focus on melee combat instead of shooting. Heroes Together could fill a gap for players looking for something more strategic and class-driven without leaving behind the intensity of real-time action.

By blending recognizable hero-game elements with physically active VR gameplay, the title stands apart from both traditional MOBAs and casual VR party games. It’s not aiming to be overly complex, but it does seem to value depth in the interactions between heroes.With VR continuing to carve out space for competitive multiplayer experiences, Heroes Together may find its footing by keeping things fast, readable, and team-oriented. What matters now is how well it executes those core mechanics once the full roster and modes are revealed.

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