A new VR title is gearing up to challenge how players think about space, perspective, and physical scale. Hotel Infinity is a puzzle game built entirely around room-scale movement, placing you in a surreal hotel where the architecture shifts with your perception.

It’s not a horror game, not action-heavy, and not particularly loud. Instead, it leans into the quiet disorientation of physically impossible spaces and forces players to rethink how they move, look, and interact.

Focused on physical movement and spatial tricks

Hotel Infinity is designed for full room-scale VR. That means no joystick locomotion, no teleporting. Every step, turn, or crouch you take in the real world has a one-to-one match inside the game. The hotel rooms are compact but cleverly built, using optical illusions and scale manipulation to stretch and bend the space.

You’ll walk through doors that shrink or grow you. Objects appear reachable until you realize they’re either massive or miniature. Some corridors loop in on themselves, while others only “exist” when you’re looking the right way.

It’s a puzzle format that feels more like Superliminal or Manifold Garden than traditional escape rooms, but it fully commits to VR’s physicality rather than relying on camera-based tricks.

Art direction and platform support

The visual style keeps things clean and readable. It’s not photorealistic, but there’s a soft, almost abstract tone to the materials and lighting. Geometric patterns and impossible angles dominate the space, helping sell the disorienting feel without overwhelming the player visually.

It’s launching on PSVR2, Meta Quest, and SteamVR, with platform parity expected at launch. That cross-device approach is increasingly rare for room-scale titles, but it shows the developers are prioritizing accessibility across hardware without compromising the core design.

There’s no word yet on exact release timing, but the game is positioned as a full experience rather than a short demo or experimental piece.

A return to VR as a physical medium

Without a doubt, it stands out by going back to the basics: treating VR not just as a visual platform, but as a space where movement, depth, and presence are central to the experience. It doesn’t layer on combat or dialogue trees. It focuses purely on how you move through and interpret space.

This kind of gameplay won’t appeal to everyone. It requires actual space to play and rewards patience over speed. But for players who enjoy spatial puzzles or VR’s immersive edge, it’s shaping up to be one of the more thoughtful titles in that niche.

If anything, Hotel Infinity is a reminder that some of VR’s best tricks don’t come from spectacle, but from making you question where you are and how you’re moving through it.

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