Version 3.4 is set to go live on July 31, which fits the expected six-week cycle. Unless something shifts last minute, that launch window lines up with how recent updates have rolled out since Penacony entered the picture.
The update will follow the usual dual-phase model, meaning a staggered release of characters and events. This approach keeps content drip-fed throughout the patch’s life, which HoYoverse has leaned into more aggressively since Honkai: Star Rail hit global traction.
New characters bring tactical variety, not just new faces
This patch introduces Jade and Feixiao, who weren’t playable in previous updates but have been floating around the game’s lore and marketing. Jade is a 5-star Quantum character with a path alignment that leans toward Nihility, which likely means she’ll deal with debuffs and crowd control more than raw damage.
Feixiao, on the other hand, is a 5-star Physical character on the Preservation path. Her kit seems built for sustain and shield play, giving tank comps more viability in higher-end content. Both characters come with banners during the patch’s two phases, alongside reruns for Argenti and Ruan Mei.
Penacony’s arc continues, but no sharp narrative turns yet
The main questline stays in Penacony, picking up where the last update left off. It looks like more internal tension is building within the Family faction, but this isn’t a major pivot in the story. Instead, it fleshes out what’s already in motion.
That said, Penacony’s aesthetic and structure still stand out in the broader context of Star Rail’s worldbuilding. It doesn’t lean on traditional sci-fi tropes as heavily, favoring dreamlike spaces and surreal backdrops. 3.4 doesn’t introduce a new world, but it does expand one of the more visually distinct regions in the game.
Simulated Universe gets another thematic twist
The update brings a new Simulated Universe: Divergent Universe chapter, keeping up the trend of adding layers to what’s arguably the game’s most replayable mode. This time, the core mechanic focuses on team formations and split-path decision-making, which should shake up how players build for endurance versus burst runs.
Rewards and blessings will likely rotate too, with modifiers themed around the new characters and recent additions. As usual, this mode provides some of the game’s best mid-to-late game challenges without relying on paid mechanics.
Events aim for familiarity with slight variations
Several events will return in 3.4, though some have new twists. For example, Apocalyptic Shadow brings back familiar mechanics but adds more aggressive enemy behavior and rotation-specific modifiers. It’s not new in concept, but the tuning will matter for high-end players chasing optimal clears.
There’s also Strategic Training, a more casual challenge-based mode that lets players experiment with team setups in curated battle scenarios. Expect the same kind of rewards Stellar Jades, relic materials, etc.—just rewrapped in slightly adjusted formats.
Closing the gap before the next big shift
Version 3.4 doesn’t push Honkai: Star Rail into unexpected territory, but that seems intentional. This patch works like a stabilizer—deepening Penacony’s world, broadening team-building tools, and making sure there’s always something happening without overwhelming the pace.
Given HoYoverse’s usual roadmap logic, 3.4 likely sets the stage for a bigger structural change or world shift in 3.5 or 3.6. For now, though, it’s a steady patch in a game that’s finally comfortable with its own momentum.

Mobile Game Addict & Casual Gaming Critic
She’s played more mobile games than most people have downloaded. TAPTAPTAP is fast, fierce, and funny — reviewing the latest hypercasual hits, idle clickers, and gacha grinds with real talk and zero fluff.