I Am Cat was already a strange, low-stakes sandbox where you knock things over, shred furniture, and generally cause pet-level mayhem. Now it’s going a step further. A new multiplayer update lets up to four players share that same cat-shaped chaos.
The mode is available now on Quest and SteamVR, and it doesn’t just duplicate solo content. It changes the tone completely. With multiple players involved, what used to be a quiet mess turns into full-blown feline sabotage.
Multiplayer adds structure to the chaos
Up to four players can now join the same session, either privately or via matchmaking. The levels remain the same, but pacing shifts when you’re working (or messing around) with others. Coordination becomes a factor—even if it’s just to race someone else to knock over a stack of plates.
The devs haven’t added competitive scoring or deep co-op mechanics yet. But the presence of others turns each room into a social space. It’s less of a puzzle game now, more of a VR playground with paws.
Physics and interaction stay core to the experience
The real appeal of I Am Cat still lies in how the game handles physical interaction. You’re small, fast, and have a lot of tactile control. Swiping objects, batting at wires, jumping from surfaces—it all feels deliberate but slightly unpredictable.
Multiplayer keeps that energy intact. Nothing has been overly sanitized for netcode. Objects still scatter based on angles and velocity, meaning the shared space feels dynamic rather than staged. Even when it’s glitchy, it’s funny.
A niche, but distinct kind of VR
There’s no real fail state in I Am Cat, and that’s kind of the point. It’s part of a niche category of VR games that aren’t about combat, survival, or high-stakes puzzles. Instead, it’s about presence and low-pressure interaction.
With multiplayer now in the mix, it joins titles like Gorilla Tag or Rec Room that use physics and movement as shared toys rather than objectives. It’s not for everyone, but it doesn’t need to be. It just needs to be fun to mess around in—and that part, it nails.

Virtual Reality Explorer & Game Reviewer
Always the first to plug in. VRSCOUT dives head-first into the most immersive VR worlds, analyzing mechanics, comfort, innovation, and that elusive “presence” factor. If he says it’s worth it, it probably is.