Shatterpoint is ramping up for its POINT token launch with a play-to-airdrop event that ties in-game progression to token rewards. It’s a familiar move in the Web3 space, but the way it’s structured here leans into competitive loops rather than passive participation.

With the token generation event (TGE) on the horizon, this campaign acts as both a stress test and a distribution tool, rewarding high-performing players while building engagement across the game’s ecosystem.

Leaderboards Drive Access to POINT

At the center of the event is a leaderboard that tracks player activity during the pre-TGE window. The focus is on PvE and PvP performance inside the current build of the game, with scores translating into eligibility for POINT allocations.

It’s not just about total time played. The system rewards win rates, progression, and strategic play. That gives it a more skill-based edge compared to airdrops that rely on wallet holdings or social metrics. Participants are separated into tiers, and rewards scale accordingly. Higher placement equals a higher slice of the total POINT pool set aside for the campaign.

POINT Token Will Power Core Game Systems

Once live, POINT will be used across Shatterpoint’s core systems. That includes item crafting, marketplace interactions, and potentially access to gated game content.
Unlike some tokens that exist outside gameplay, POINT is designed to circulate within the game loop. It supports player progression but also links into the economy through staking, governance, or NFT utility.

The goal appears to be keeping token demand tied to actual in-game behavior, rather than just speculation. Whether that balance holds post-launch will depend on how the economy reacts once POINT is live and fully tradable.

Mobile-First Structure Aims for Broader Access

Shatterpoint is developed as a mobile-first title, with Android access already available. That format shapes the pace of gameplay: quick battles, gear upgrades, and short-form sessions tuned for daily engagement.

Visually, it blends stylized environments with high-contrast action design. The structure recalls games like Archero or Survivor.io, but with a more pronounced RPG build system and real-time decision-making in combat.
The blockchain layer is optional but present. Players who just want to engage with the gameplay loop can do so without diving into token mechanics. For those interested in the economic layer, the POINT launch and airdrop create a reason to connect wallets and track progression.

Early Events Signal Live Ops Strategy

This play-to-airdrop campaign also reveals how the team plans to manage live events going forward. Seasonal structures, leaderboard resets, and reward cycles are likely to become regular. That fits the mobile format, where ongoing engagement drives retention.

It also mirrors the trend of Web3 games moving toward service-based design, where value isn’t front-loaded into mint sales or land grabs, but drip-fed through performance and long-term involvement. As for POINT itself, the TGE will mark the moment when game mechanics and tokenomics finally converge. Until then, the leaderboard campaign is both a dry run and a public signal of how the team sees value being distributed going forward.

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