Insomniac Games has confirmed it’s not working on any PlayStation VR2 projects. For a studio that once played a notable role in VR’s early days, this is a clear sign of where its focus has shifted.

Fans looking for a continuation of Insomniac’s VR efforts might be disappointed. Instead, the team is turning all its attention to major flatscreen releases, showing a clear preference for high-profile console games.

A Change In Direction

In the past, Insomniac dipped its toes into VR with several Oculus Rift titles, showcasing its ability to blend solid mechanics with immersive worlds. Those experiments, however, seem to be a thing of the past.

Now, with flagship games like Marvel’s Spider-Man and Ratchet & Clank under its belt, the studio seems intent on sticking with what it knows best. Its next big project, Wolverine, is also firmly rooted in traditional console gaming.

What It Means For PlayStation VR2

Insomniac’s decision not to support PS VR2 feeds into a broader uncertainty around the headset’s future. While Sony launched the platform with solid entries like Horizon Call of the Mountain, first-party backing has been thin ever since.

That gap has largely been filled by third-party studios, leaving some to wonder how invested Sony’s internal teams really are in VR. With one of its most capable studios bowing out of the VR space, it’s clear that the momentum for first-party support isn’t there right now.

Looking Ahead

For players hoping to see a return to VR from Insomniac, this update is pretty definitive: the studio is focused squarely on its big-budget, flatscreen projects. What that means for the future of first-party VR on PlayStation is still an open question. But for Insomniac, the next chapter is all about console gaming, not strapping on a headset.

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