Pokémon GO is heading into the second half of July with one of its more experimental updates in recent months. Niantic is revisiting the Eon duo Latias and Latios but this time with a Dynamax mechanic tied to new raid formats. That alone signals a deviation from the standard rotation we’ve seen in recent seasonal events.
This addition won’t just appeal to the nostalgia crowd. It also nudges the ongoing mechanics of raid battles in a slightly different direction, and it could reshape the way Trainers interact with high-tier Legendaries going forward.
Dynamax Comes to Mobile Raids
In mainline Pokémon games, Dynamaxing was a core feature of Sword and Shield temporarily boosting a Pokémon’s size and power for a few turns. Pokémon GO had previously skipped this mechanic in favor of Mega Evolutions. Now, Dynamax arrives as a distinct concept layered onto existing raid battles, debuting with Latias and Latios as part of an event that runs from July 25 to July 28.
These new Dynamax raids are separate from Mega Raids, meaning players will have to engage with different counters and team setups. It’s not a one-to-one copy from the console titles, but the idea of a short-term power spike tied to an event-limited raid boss is clearly there.
Latias and Latios will still retain their Dragon/Psychic typings, but the Dynamax versions will likely feature boosted stats and potentially adjusted move sets, depending on how Niantic scales this temporary mechanic for mobile battles.
Event Bonuses and Encounters
The event isn’t just about raid bosses. It also includes increased wild spawns and themed bonuses centered on Hoenn-region Pokémon. This lines up with Niantic’s broader July content roadmap, which already focuses on region-based rollouts, including Community Day follow-ups and rotating 7km eggs.
There will be a brief Research component too, though early details suggest it’s not particularly deep. It functions more as a timed checklist to incentivize logging in during the four-day window than a narrative experience.
More interesting is the pairing of the Dynamax raids with a likely uptick in Rare Candy drops and XP gains for raid completions, which suggests a testbed for tweaking player engagement with mid-tier events during summer downtime.
Why This Matters for Future Events
Bringing Dynamax into Pokémon GO raises a few questions. For starters, it adds a third type of temporary evolution mechanic alongside Megas and Shadows. That could mean more complicated raid prep in the future if Dynamax becomes a recurring feature.
It also hints at how Niantic may experiment with shorter, raid-centric events instead of month-long themed arcs. A tight four-day window with focused Legendary drops gives a different kind of urgency, especially for players not currently engaged in PvP or long-form research quests.
For longtime players, this could feel like a welcome shakeup. For casuals or those just returning, the visual change and powerful raid rewards might be enough to check in even if only briefly. Either way, the integration of Dynamax could be an early signal of broader gameplay adaptations ahead.

Mobile Game Addict & Casual Gaming Critic
She’s played more mobile games than most people have downloaded. TAPTAPTAP is fast, fierce, and funny — reviewing the latest hypercasual hits, idle clickers, and gacha grinds with real talk and zero fluff.