Supercell’s latest experiment, Mo.co, has opened its doors for public testing without much noise, bringing its colorful monster-hunting co-op gameplay to mobile players looking for quick, team-based action. It’s an early look at how the studio approaches PvE without the heavy grind often tied to the genre, focusing instead on fast hunts you can knock out with friends during short sessions.
Mo.co drops players into small urban maps where they clear out monsters, collect loot, and move on, blending clean visuals with approachable combat. It’s a straightforward but notable shift from Supercell’s usual PvP-heavy projects, showing how they’re testing new ground in the co-op action space without overcomplicating the formula.
Open beta signals a full-scale push
MO.CO has officially entered open beta, dropping the invite only phase and letting anyone dive in. This marks a turning point for the game, which had been gradually building attention through closed testing and gameplay teasers. Now, with the gates wide open, players on both mobile and PC can jump into the same sessions in full cross-play mode.
The transition to open beta suggests the devs are confident in the game’s stability and loop. It also means the broader community can finally stress test its systems and see how the gameplay scales with larger groups. Given its emphasis on real-time combat and fast matchmaking, performance at scale is going to matter.
Gameplay combines action, loot, and mobility
MO.CO’s core revolves around monster hunting in short, dynamic missions. Think of it as a more chaotic, arcade speed version of Monster Hunter. Instead of long prep phases or drawn out fights, players drop into quick, arena style encounters that prioritize speed, mobility, and reaction time.
Combat leans on classic action RPG mechanics dodges, cooldowns, combos but trims the fat to keep the pace up. The gear and upgrade system adds some long-term hooks, though it feels more progression-light compared to heavier RPGs. If you’ve played games like Dauntless or even Destiny 2’s Strikes, you’ll recognize the structure.
Visuals and design stay mobile-first, but polished
MO.CO clearly targets mobile first design, but it doesn’t feel overly simplified. The art style is colorful and cartoony, blending sci-fi and fantasy in a way that reads clearly even on small screens. On PC, the look holds up well enough, though some UI and animation quirks show its handheld roots.
Environments are compact, which supports the bite-sized mission format, and the visual clarity helps during chaotic fights with multiple effects firing at once. Performance seems solid so far, especially on newer devices, but the real test will be how it handles over time with sustained play.
Cross-play and monetization stay low-key for now
Cross-platform functionality is live from the start, and it’s seamless. PC and mobile players can match together without issue, which helps queue times and keeps the ecosystem fluid. So far, the in-game store is active but unobtrusive. Monetization seems to focus on cosmetics and convenience rather than aggressive gating.
That said, it’s still early. Open betas often ramp up store content gradually, and how monetization evolves could impact long-term appeal. For now, players can explore the full gameplay loop without major restrictions or heavy grind walls.
MO.CO’s place in the mobile-PC co-op landscape
MO.CO enters a growing field of multiplayer monster-hunting titles that prioritize quick sessions and wide accessibility. Its real edge is cross-play plus a focus on keeping things fast and digestible. It doesn’t try to replicate the complexity of traditional action RPGs but instead delivers compact, repeatable combat loops.
That places it in a sweet spot for mobile-focused players looking for something more engaging than idle or auto-battle games, without demanding the depth or time investment of hardcore RPGs. Whether it carves out a loyal community will depend on future updates, balance tuning, and how well it holds players’ attention beyond the first few sessions.

Mobile Game Addict & Casual Gaming Critic
She’s played more mobile games than most people have downloaded. TAPTAPTAP is fast, fierce, and funny — reviewing the latest hypercasual hits, idle clickers, and gacha grinds with real talk and zero fluff.