Of Lies and Rain has entered early access, introducing players to a slow-burn narrative experience designed specifically for VR. The game drops you into a bleak, rain-soaked world where every conversation and choice seems to pull you deeper into a mystery. Instead of focusing on action, it leans heavily on mood, tension, and storytelling, which already sets it apart from much of the VR market.

This early build establishes the tone right away: sparse environments, moody lighting, and quiet moments that invite you to linger and explore. It feels more like inhabiting an interactive graphic novel than playing a traditional VR game.

Exploration and Decision-Making

Gameplay is built around first-person exploration and conversation-driven choices. You move through a series of connected spaces, gathering clues, uncovering backstory, and making decisions that affect how events unfold. The game uses gesture-based interaction rather than traditional menus, helping to keep immersion intact.

There are also light puzzle elements, often tied to the environment, but nothing that breaks the narrative flow. The focus is clearly on keeping you engaged with the story rather than slowing you down with difficulty spikes.

A Distinct Visual Style

The aesthetic is striking. The perpetual rainfall, dimly lit interiors, and muted color palette combine to create a feeling of constant unease. Character models and animations are stylized rather than photorealistic, which works well for the noir-inspired mood the developers are aiming for.

VR can struggle with performance when dealing with weather effects and lighting, but early impressions suggest the game handles them competently, keeping framerates smooth enough to avoid motion discomfort.

Where It Stands in Early Access

As an early access release, Of Lies and Rain feels more like the opening chapters of a much larger story. The developers have room to expand both the world and the branching narrative, and this format will likely allow them to refine dialogue, pacing, and player choice as feedback rolls in.

For fans of narrative-driven VR titles like Red Matter or The Last Worker, this project is worth keeping an eye on. Its commitment to atmosphere and character-driven mystery makes it a unique addition to the current VR landscape.

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