Undead Citadel is hitting harder on PSVR2 than anywhere else. While the game is available on multiple platforms, it’s Sony’s headset that’s driving the bulk of its early success. That’s notable for a title built around fast-paced melee combat and detailed environments, both of which demand solid performance and immersion.

The studio behind the game confirmed that PSVR2 has outperformed both Quest and PCVR versions in terms of unit sales, at least during the launch window. It’s a reminder that platform audience and expectations can matter as much as headset specs.

PSVR2 users show stronger demand for cinematic VR combat

Dark Curry’s game plays to the strengths of PSVR2. Visual fidelity, haptic feedback through the Sense controllers, and eye-tracking support all add weight to a title focused on gritty swordplay. While Quest users might lean toward mobility and lighter experiences, PSVR2 players tend to engage longer with more intense, visually rich games.

That may explain why PSVR2 sales are leading. The headset’s audience seems more aligned with what Undead Citadel offers: tight first-person combat, atmospheric visuals, and a darker fantasy setting that benefits from high-end immersion.

Cross-platform availability but different results

The game launched across Meta Quest, PSVR2, and PCVR via Steam. All three versions offer the same core content, but the experience isn’t identical. On Quest, graphical downgrades were necessary to maintain performance, while the SteamVR version varies widely depending on hardware.

By contrast, the PSVR2 edition delivers a stable, curated experience. That consistency likely helped with launch reception. It also suggests that while standalone headsets dominate install base numbers, premium console VR still plays a key role in how some VR games succeed.

A potential case study for future VR releases

Undead Citadel’s sales split could be an early indicator of how certain types of VR games perform better on specific platforms. Not every title needs to be built for Quest-first mass adoption. Games with higher production values or more intense mechanics may find a better home on headsets like PSVR2, where the audience expects that kind of depth.

Developers watching this release may rethink how they prioritize platforms based on genre and tone. In this case, leaning into a cinematic, high-impact VR experience seems to have paid off at least for Sony’s ecosystem.

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