A shift in tempo for the aerial shooter

Wings of Heroes, the mobile multiplayer dogfighter, just expanded its gameplay catalog with the release of a new mode called Total Defence. Departing from the usual high-speed, score-chasing style of its other modes, this one takes a more tactical angle, focusing on area control and coordination.

The update also includes new aircraft, balance refinements, and interface improvements, signaling an ongoing push to diversify the game’s content and pacing.

How Total Defence changes the flow

In Total Defence, two teams face off in a more structured setup where one side defends a set of zones while the other tries to breach them. Unlike the usual deathmatch or domination formats, the emphasis here is on coordinated plays, map awareness, and wave-based pressure.

Each round starts with clear objectives and builds intensity over time, encouraging teamwork over lone-wolf action. It feels closer to an RTS-inspired skirmish layered on top of the standard air combat, offering a more methodical break from the usual pace.

New planes bring added variety

The update introduces new aircraft to the hangar, though specifics vary by player progression and unlock status. As always, each plane has its own speed, armor, and firepower profile, giving players more strategic options when deciding how to approach different maps and modes.

The meta remains relatively stable, but these additions open room for more specialized roles within team formats like Total Defence.

Balance tweaks and UI refinements

Alongside new content, this patch includes a batch of system updates meant to fine-tune gameplay. Weapon stats, plane durability, and certain ability cooldowns have been adjusted, mostly to align with how newer players perform across modes.

There are also improvements to the UI and matchmaking flow, aiming to reduce friction for casual sessions. It’s a small but necessary layer of polish that reflects steady maintenance behind the scenes.

What it means for the game’s direction

Wings of Heroes continues to evolve from a pure action title into something with more structured, team-based depth. Total Defence is a notable step in that direction, offering a slower-paced, objective-heavy format that contrasts with the game’s usual fast-twitch dogfighting.

As mobile shooters lean more into team strategy and varied modes, this update puts the game in a good position to stay competitive without abandoning its roots. It’s not a full overhaul, but it nudges the design into new territory and for a genre often stuck on repetition, that shift matters.

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